National Repository of Grey Literature 48 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Software for a Support of the Entropia Universe Online Game
Duba, Nikolas ; Zbořil, František (referee) ; Grulich, Lukáš (advisor)
This software is for helping players of a Massive Multiplayer Online Role Playing Game: Entropia Universe. With this software we can achieve better results in finding resources during mining. Program as input needs points entered separately point by point or massively imported from a file. After properties setup program will visualize the resource area map. Every type has a different color. It allows saving color scheme settings into file and loading them when needed. Points are saved into database and can be exported into CSV or XML file.
Safe Communication App for Windows Phone
Vícha, Tomáš ; Veľas, Martin (referee) ; Herout, Adam (advisor)
The aim of this thesis is to describe the application development for secure communication between two users. The description begins with the analysis of already existing solutions, continues with the design of the user interface and the determination of requirements. There is also described a selection of suitable technologies and stages of application development together with its testing. The result of this work is an user-friendly application for the Windows Phone platform that performs end-to-end encryption of individual messages.
Application for Insertion of Virtual Objects to Camera Shots
Popelka, Karel ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
The aim of this project is to design an application for mobile platform which can insert virtual objects to camera shots without disturbing the scene. The application is implemented on Windows 8.1 and Windows Phone 8.1 platforms. The scene rendering is done in DirectX with C++ programming language and the user interface is created in XAML. This text describes the relevant fundamentals of augmented reality and the selected platform and it describes advanced programming techniques such as asynchronous resources loading or advanced post processing rendering techniques. The result of this project is a mobile application for inserting a virtual object with its shadow to camera shot. It is possible to set some aspects of the light and take a picture with the virtual object in high resolution.
PC application design animation scripts for animated features headlamps / tail lamps.
Kalina, Michal ; Macho, Tomáš (referee) ; Valach, Soběslav (advisor)
This thesis deals with design and creation of user-friendly computer application, which is in the simple and intuitive way capable of creating animation scripts for animated features of headlamps and tail lamps used in automotive industry. Part of this solution is visualization of these scripts using miniature computer Raspberry PI and suitable diplay device.
OPC UA Client for "Sorter of Boxes" Laboratory Model
Magáth, Marek ; Arm, Jakub (referee) ; Jirgl, Miroslav (advisor)
This bachelor’s thesis is about OPC comunication protocol, specifically the newest specification OPC UA (Unified Architecture). By creating OPC UA client application using the OPC UA .NET libraries offered by the OPC Foundation for free. Setting up the OPC server on the S7-1500 PLC using the TIA Portal V14. Part of the work is done by modifying model Třídička beden, specifically with the modification motor control and creating more complex control task for this model. Next, by creating a control program in the Ladder Diagram, where I specifically describe some solutions of problems. And also by creating visualization on the touch panel TP700 Comfort. The visualization is created in WinCC, which is part of the TIA Portal. Finally, I describe how to link the OPC UA client created together with the touch panel and the PLC that control this model. And how to collect or observe the process data.
Silverlight Game Engine
Šebedovský, Richard ; Jurnečka, Peter (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis describes the creation of a 2.5D game engine for Microsoft Silverlight 3.0 platform using C# programming language and XAML language to create user interface. Used tools and existing solutions are introduced in the introductory chapters. In following chapters the design and the process of creating the game engine itself is described. In this section multiple design choices for parts of game engine are presented, and the chosen ones are described in more detail together with justification of these choices. In the last part the outcome of the project is evaluated and ideas for further development are presented.
HMI for BECKHOFF TWINCAT 3
Balga, Ondřej ; Arm, Jakub (referee) ; Pásek, Jan (advisor)
This thesis deals with the creation of HMI in the C # programming language for BECKHOFF TWINCAT 3. In the theoretical part, the thesis focuses on description of .NET framework, WPF, MVVM, Prism and software tools used in the thesis. The following chapter focuses on creating a development environment and a runtime. All functionalities and capabilities of the created application are described. The created development environment and runtime are used and demonstrated on the sample solution.
Silverlight technology
Kouba, Petr ; Morský, Ondřej (referee) ; Uchytil, Stanislav (advisor)
The diploma thesis is focused on Silverlight technology, possibilities of running and application developments. Next Windows Presentation Foundation is introduced, which Silverlight technology results from, and the principal of creation user interface in XAML. Data bindings are used for the information presentation gained from web services. Concept called Windows Communication Foundation enables relatively easy application development gaining data from different resources through web services. Principals of communication with web services based on SOAP and REST architecture are described. An application for observing current stock exchanges information was developed on the base of previous studies. The application consists of server and client side. The server side obtains data from resources which are free available. These data are published through web services. Silverlight client gets data from web services and presents them to users. User settings are stored on server in database. ADO.NET Entity Framework and Domain Service are used for the access to the database.
Weather Forecast Mashup
Gajdušek, Radek ; Svoboda, Pavel (referee) ; Kajan, Rudolf (advisor)
The goal of bachelor's thesis "Weather forecast - mashup" is the design and implementation of application, which gathers data from multiple sources in XML format using Silverlight technology. In addition to the description of the individual stages of application development the thesis also contains the clarifying of the term mashup, analyses Web 2.0 and defines the basic terms of weather forecast. Attention is paid to Silverlight and its comparison with the main competitor in the market. The thesis also includes the evaluation of the achieved results, together with thinking about the future possible application development.
Mobile Application for CMS Administration
Ingr, Michal ; Tesař, Filip (referee) ; Dydowicz, Petr (advisor)
The master's thesis describes the designing and developing mobile application for remote management of Kentico CMS/EMS system via REST interface. The thesis emphasized agile approaches to development, especially Test-Driven Development and automated testing.

National Repository of Grey Literature : 48 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.